Topic > Negative Effects of Violent Video Games on Teens

Video games have been available to consumers for 30 years. They are a unique form of entertainment because they encourage players to become part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watch a movie. My working thesis is "Although there are other factors that can lead to violent behavior such as internal stress, playing violent video games is one of the main factors that can lead to violent behavior in adolescent relationships." For the categorization exercise, I brainstormed about creating graphs using some of the examples we keep in class. I have found three main classifications on which to divide my tests. These categories concern the author's background, pros and cons, and the type of evidence. The most important categories for my final article are author background and pro/con. The authors of both articles have an academic background specializing in studying the causes of violence in adolescents. Even if the two authors have two opposing opinions. The first is Craig Anderson, he holds a PhD in Psychology from Iowa State University and wrote an article entitled "The Influence of Media Violence on Youth", supporting my thesis work on the harmful effects of video games violent. He stated that violent video games increase levels of aggression in adolescents. He stated his argument based on his observations that teenagers spend most of their time in front of games. He found that when exposure to violent video games is reduced, adolescents tend to decrease violent behavior. When I read more about this point from other resources, I found that there is another clear explanation to this statement. The main direction of…half of the paper…gave nothing. He found that those who played violent video games lacked academic skills in reading and math. Through his study he concluded that violent video games also affect the academic life of teenagers. I see violent video games consume so much time in teenagers' lives that it saps their energy to reduce their concentration. In conclusion, I found the graphing exercise very useful for writing the evaluation essay. I ended up with four main categories. The two most important ones are mixed together and are categories for/against and author background. Then I introduced the categories by type of test and by effects. I found that there are many counterarguments for all categories, which gave me space to argue my working thesis. I have achieved a good start based on the unique and meaningful classification for my final paper.