The visual style of the video game can be very broad. Each game will have a different style including terrain, architecture and objects. These combined will make each game unique. Video games have defined the terrain since the first 3D games were made. Terrain is the entire landscape of the game and can include hills, plains, and mountains. These would all be created to fit the visual style of the game. For example, if you were creating a terrain for Skyrim, it would be set in the past, so the building would look old and broken, the terrain would have high mountains and lots of trees. . Terrain would be the look and feel of the scene/world the game is based on, e.g. time zones, locations, areas. There are millions of different terrains that can be used in games, from simple blocks to huge, highly detailed worlds. The game's architecture will focus more on the buildings and structures of your world. These could include buildings, sewers and railways. All these elements would take the terrain to a more advanced level. An FPS game would have many buildings and structures that you could walk through and hide behind, while an open world game would have larger, more detailed structures that would allow the user to understand the story and get a feel for the world. Using Architecture in your game will improve the overall look of your game and the entire gaming experience. The architecture design must fit the game world. Items are things/objects that can be used in a game or interacted with. Objects in your game could be a gun that the player finds on the floor and can pick up and interact with it, making it an object. Normally the main character of the game can collect these objects and store them in an inven... half of paper ...... You need to take into consideration the appearance of the game by making sure that all the different elements of the game work together. This will determine the entire flow of the game and this will be done using a flowchart. Addiction: Addiction can be considered a bad thing but in games it is a very important part of creating a game if players become addicted to a game it means they have emerged into the game world. A fun and addictive game can be very successful. P2 - Generate general ideas for a game concept that works within appropriate conventions. Stimulus Original Intellectual Property (IP) - Refers to creations of the mind. Ideas that were created by individuals. The idea of the game is that the user's music powers the entire gaming experience. The user will play as a character on a snowboard bored in the snow on the waves created by music.
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