The focus of this debate is whether playing games on handheld devices is beneficial for young children. Watching TV and playing games on a computer or portable devices falls into the category of technology and digital media. In the twenty-first century, technology has become intertwined with the structure of developed societies and is now seen as a fundamental necessity in trading life. According to Gunter and McAleer (1997) technology such as television has become integrated into domestic scenarios and is now seen as furniture, with virtually every family owning one. In today's society it is commonplace that various forms of technology are used in daily life even by children. Playing handheld games can be beneficial as it can be fun but motivating for children to learn and play. "Playing is intrinsic to children's quality of life, it is how they entertain themselves. It is also a key component of a learning style. healthy life”. Children's games on portable devices such as iPads, iPhones and tablets give children access to a wide range of information that can develop children's minds and knowledge on a wide spectrum of topics at age they have a creative way of simulating a child's mind and sustaining a child's attention, while they are engaged in the practice of learning and problem solving; for example, a literacy letter game expands skills a child's linguistic and literacy skills in a visual character and audio sounds as a way to simulate the mind help the child retain information in a certain part of the brain. So if games ask questions to further challenge your child's understanding, how do you find the right letter? According to Selwyn (2005): computerized-... ... middle of paper ... games that "could represent particular scenes and plots and explore aspects of character and identities including their gender" such as The Sims that allow a child to investigate and explore society in a virtual world, are able to see cause and effect in real life situations such as building a family unit, going to work and earning money even life and death. In conclusion, technology is a part of the twenty-first century society that was needed for the scientific and technological progress of the society. As technology advances, so does the ability of children to quickly adapt to changes in this range of vessels. However, parents and families should adapt to technology by involving active users rather than passive ones, accessing television and playing games together with their children, using communication and relating to certain aspects of their environment..
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