Broadcast competitive gaming has been around since the beginning of arcade gaming, when people competed for the highest score on shows like Starcade in 1982 (Bell). However, over the past couple of years, the world of competitive gaming has exploded in growth with more games, more tournaments, more players, and bigger prize money. During last November, eight major tournaments took place for a multitude of games including League of Legends, Call of Duty, and Counter Strike: Global Offensive, and some less competitive games like Battlefield 4, FIFA 14, and Street Fighter. With over five million people watching these tournaments, it is clearly visible that there is a large and passionate group of people who want this competitive gaming scene to expand. With all the activity taking place in just a month and with smaller tournaments taking place continuously, it is clear what competitive gaming or more formally called eSports has become in such a short time. However, the important question is whether or not eSports should be considered a real sport like football, soccer, or basketball. According to a ruling by the Olympic Committee, League of Legends is already, and will take place, at the 2016 Olympics in Rio de Janeiro, while other games are being considered for the 2020 Olympics. Although there are those who would like to contest this ruling and say that eSports do not meet the requirements of a traditional sport. A great argument arose from the commission's decision, but not all the arguments used are valid and then there are those. From an eSports perspective, eSports should be considered among the sports broadcast on television around the world. . Nick Allen, manager of Riot Games... middle of paper... as a conventional sport. However, the arguments used by both sides are well thought out and contain a clear statement of why each is right, with the exception of the neutral group whose argument was invalidated by their grouping of young people. Works Cited Bell, Chris. "Video games: the sport of the future?" The telegraph. Telegraph Media Group, 26 June 2013. Web. 11 December 2013. Jack. "Main menu." Gioca4Real. Np, July 13, 2013. Web. December 13, 2013. Vloet, Katie. “High-energy video games should not replace real sports.” High-energy video games should not replace real sports. UMHS Public Relations, 2008. Web. December 13, 2013. Whitford, Steve. “Game is NOT a sport.” Play. Np, 11 January 2011. Web. 13 December 2013Wilhelm, Alex. “Working to mature its eSports business, MLG delivered 262% more videos to its fans in 2013.” TechCrunch. Np, 12 December 2013. Web. 13 December. 2013.
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